Here, I decided to experiment with my characters colours and textures after recieving feedback on my style tests.
I experimented with adding filters and grains over the top of the character to try and give it the grainy texture that I had when I used watercolour on paper.
Here I tried using darker, deeper colours, but I prefer how she looks in blue and green tones.
Here, I added a pastel shade over the top to add a grainy texture to the overall outfit.
For a scene in the animation, Zorina is vlogging and Hazel comes in in her pj's to scold Zorina.
I decided to give her rabbit slippers that have a similar nose to her.
Here i tried to give her pastel stripes on her pj's but I feel like the outfit looks better black.
Here is my final pj outfit design, I added a texture/grain over the top to make the outfit fit in with the other outfit that the character wears.
Here, I digitalised an outfit design that I had done early on in the project.
For Zorina, I experimented with opacity of the colours more because I wanted her outfits to match the background of her room.
Final outfit designs.
Here are my final character sheets.
Expression sheets.
Me and tess are the main animators for the project. We decided to take on a straight ahead animation approach because thats what we feel more comfortable doing and we appreciate the overall look and movement of straight ahead animation.
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