Personally I think that my animation turned out well. The storyboard I created at the start of the project heavily resembles my finished animation. My aim was to create something comical and simple. I decided to create this animation using a mixture of pose to pose and straight ahead animation. I did this to keep the look of the character, and make the process so I had certain frames to work towards.
I decided to add sound because in my Pixilation I didn't use sound. However, for some technical reason, when I reopened the file after saving it, the sound seemed to of become out of sync, and the animation is jumpy and misses a few frames. The music was meant to abruptly end when the balloon popped to add a comical vibe. The animation itself turned out to miss a few frames. I have learned that next time I will consult other people with more knowledge on how to export and save my files.
The research that I did into balloons popping helped me greatly in understanding the textures and weight of the balloon. However, I feel that I could of used a few more frames in between the balloon swaying to depict the lightness of the balloon.
I also think that I could of used different angles. Such as shots of the balloon close up, and character close ups. However, I feel like this would of taken away from the short, simple and comical feel I was aiming for.
Overall, I have learned a lot from this project. I feel comfortable with hand drawing my animations, however, transferring them into a playable animation has proven to be difficult and to have gone wrong.
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