Tuesday, 10 November 2015

Studio Brief 1 - Process and Production - The Other Side - Initial Ideas


This is my initial idea's mind map. When creating this mind map, I always referred to how I want my idea to be simple, but creative.


This was my first idea. I did an initial sketch of what one of my camera shots would look like. I would want the image to be constantly moving, and have the feeling of going inside of the images. I imagined the animation to flow swiftly, and have a journey throughout. My focus would be on the idea of hell, and have various symbols that represented different aspects of hell. I decided not to go with this idea, as it's quite a typical concept when thinking of hell.


My second idea centred around how large fish like whales and dolphins are treated. My aim was to create how it feels to be on the other side of the glass. I would have flashing lights, fingers pointing and people and children knocking on the glass to create a hectic feel. I would also emphasise the isolation that would accompany being in a small tank.

I decided not to continue with this idea, as I felt that I couldn't have made the animation stretch over the 25 second requirement.



Idea 3 was based around a long camera shot that panned down through the soil of a large space of land. Skelotons, worms and other underground creatures would be passed through the journey downward. The aim was to show the other side of the ground, and show what we don't see. I decided not to focus on this idea anymore because I couldn't think of an ending, and didn't feel confident animating a complicated shot.

Idea 4 was based around somebody dying, and changing forms in the afterlife. After the first death, the character would be re-incarnated into a dog, and then into a smaller animal and so on until finally being re-incarnated into an ant. I would of presented this in a sort of cycle. 





Idea 5 was my final idea. I wanted to show the other side of the water. My idea was to have a character fishing, and seeing a small fish. Then the camera would pan under the water and reveal an extreme large, grotesque sea monster. The animation would end with the monster eventually coming out from the water and eating the person. 

I have decided to pursue Idea 5 because I feel like I would have a lot of freedom to experiment, and explore different styles and techniques, as well as produce an animation that meets the brief requirements.




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