Tuesday, 2 February 2016

Visual Language - Study Task 2 - Captain Character - Extremes


As part of this project I was asked to experiment with the placements of my characters facial features. The first one being the original and the rest being the experimentations.


Here are all of my drawings.


I feel as though The placement of the eyes closer together makes my character look a bit "toony". I want my character to have a strong element of human about him, with his features evenly spread and placed on the head in order to stay true to his boring, and human life. So, this variation is one I wont be pursuing.


This was my second attempt at experimenting with the placement of facial features. I decided to go in the opposite direction to my first iteration, by spreading his eyes far apart, and placing his ears higher. This elongates and widens his face. I kept the nose more or less in the same position as the original, and also shifted the mouth to the right.


My character here looks too much like a frog. I stuck to the idea of keeping the nose and mouth low down on the face because I felt as though that fit my character quite well. Having the facial features lower and closer together makes him look a little bit more simple, and the right amount of "toony".


Here, I brought the ears slightly forward. This makes him look dopey, and gives him a sense of stupidity that is typical of characters with large, exaggerated ears. I like how his nose, eyes and mouth are closer together and further down the face.


With this sketch I exaggerated the placements way too much. It makes him look a little supernatural and inhuman. 

I found this experimentation helpful in the sense that I understood my characters facial features more. However, I decided not to pursue any of the extremes that came out of this experiment as I felt that the character's facial feature placements where okay. However, I have decided to place his eyes, nose and mouth closer together and further down the face, in order to make his appearance look more like a cartoon, yet still keeping a human aspect to him.

This practice is something I will use in other projects in order to develop a character's facial features in order to show a range of development.


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